Books

Introduction to App Development

Build and Publish Apps on any Platform

A hands-on app development textbook for schools, teachers, and beginner learners. Students move from first idea to working prototype to published product through guided projects, screenshots, testing, revision, and real-world publishing workflows.

By Daniel Walasinski

Introduction to App Development book cover

Why This Book

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Built for Classrooms

Helps teachers introduce app development through structured lessons, screenshots, and practical project steps.

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Beginner Friendly

Starts with accessible tools and gradually introduces modern development workflows.

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Full App Pipeline

Covers design, code, testing, troubleshooting, revision, build files, Google Play, and Apple App Store publishing.

What Students Learn

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Build simple web apps

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Create mobile apps with React Native and Expo

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Use AI coding tools such as Bolt.new and Cursor

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Design app interfaces in Figma

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Convert designs into code

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Test apps on real devices

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Prepare app assets

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Publish through Google Play and Apple App Store

How It Supports Computer Science Programs

Introduction to App Development gives schools a practical pathway for teaching modern app creation without requiring students to begin with advanced programming theory. The book supports project-based learning, classroom documentation, student evidence of work, and teacher assessment through chapter rubrics and guided deliverables.

Ready-to-teach structure

Chapters follow a logical classroom sequence with clear objectives and outcomes.

Project-based technology learning

Students create real apps rather than completing abstract exercises.

Step-by-step screenshots

Visual guidance helps learners follow along regardless of prior experience.

Rubrics and completion evidence

Built-in assessment tools help teachers evaluate student progress.

Chapter Coverage

01Build App in CodeSandbox
02Making Apps on Snack Expo
03Make an App using Bolt.new
04Build a React Expo App with Cursor
05Make Your Own Windows App in VS Code
06Make App in GitHub Codespaces
07Make an App on Mac for Mac using Swift
08Design App User Interface in Figma
09Convert Figma Design to Code
10Make User Interface using FlutterFlow
11Make an App for iPhone on Mac using Storyboard
12Build a Mobile App with VS Code + Expo
13Publish App on Google Play
14Publish App on Apple App Store
15Resources and References

Book Details

Format
Textbook / coursebook
Level
Beginner
Best for
High school computer science, STEM, app development, technology courses
Focus
Design, code, test, troubleshoot, revise, build, publish
Tools covered
CodeSandbox, Snack Expo, Bolt.new, Cursor, VS Code, GitHub Codespaces, Swift, Xcode, Figma, FlutterFlow, React Native, Expo, Google Play, Apple App Store

Bring App Development Into Your Classroom

Use Introduction to App Development to help learners build confidence with modern software tools while creating real apps and understanding the complete development process.

About the Author

Daniel Walasinski is an international educator, STEAM teacher, curriculum designer, and developer. His teaching experience includes English language arts, robotics, coding, computer-aided design, and project-based technology learning. He created Introduction to App Development to give teachers and learners a practical pathway into modern app creation, from first idea to working prototype to published product.